Devlog

Short notes from the build, newest first. RSS

  1. 23 Jun 2026, 12:00 UTC

    We put up a sign

    80SHACK has a website now, with a roadmap and this devlog. The game is still pre-alpha, but you can follow along here. There is an RSS feed if you would rather subscribe than visit.

    sitemeta

  2. 19 Jun 2026, 18:00 UTC

    Refine and repair

    A round of refactoring and fixes: cleaner internals, a couple of stubborn save and load bugs put to rest, and the help screen finally mentions how to dial a board.

    fixes

  3. 15 Jun 2026, 19:00 UTC

    You can dial now

    DIAL and CONNECT landed as real commands. Pick up the modem, call a number off a scrap of paper, and a board answers. The opening of the game plays end to end.

    modemonboarding

  4. 24 May 2026, 17:00 UTC

    Breaking the monolith

    A big refactor: one giant file became many small ones. Nothing the player sees, and everything the game needs to keep growing.

    under-the-hood

  5. 12 May 2026, 23:00 UTC

    Secrets on the wire

    Easter eggs and secrets went in early, because a hacking game should reward poking at things. Some of them are still waiting to be found.

    secrets

  6. 12 May 2026, 19:00 UTC

    Save and load

    A proper save and load system went in. The winter persists between sessions now: money, mail, heat, and all.

    saves

  7. 12 May 2026, 15:00 UTC

    Games inside the game

    You can type in and run little BASIC programs on the AMY 16, just like 1983. Hunt the Wumpus, a snake, hangman, blackjack, a lunar lander, and more are on the tape.

    basicgames

  8. 11 May 2026, 20:00 UTC

    Time, at four times speed

    Fixed the game clock and untangled the timing code. One clock drives the whole world at 4x real time, so sessions and days tick by the way they should.

    enginetime

  9. 10 May 2026, 22:00 UTC

    Too much radio

    Spent far too long on the radio. It needed doing. The bedroom has sound now, and the world feels a little more awake for it.

    audio

  10. 10 May 2026, 16:00 UTC

    One engine for every host

    Rebuilt the host engine from the ground up. A bulletin board, a bank, a telephone exchange, and a UNIX box are all the same machine underneath now: pure data over one state machine.

    enginehosts

  11. 09 May 2026, 21:00 UTC

    Writing the world down

    A lore dump and the start of a world bible. The AMY 16, Uncle Mark, and the threads that tie the town to something larger now live in writing before they live in code.

    loreworld

  12. 09 May 2026, 18:00 UTC

    Day one

    First commit. 80SHACK begins as a folder and an idea: a kid, a home computer, and a town in coastal Maine in the winter of 1983.

    meta