Roadmap
Where 80SHACK has been, and where it's dialling next.
- Built
- Planned
There are no dates here, and there won't be. It gets done when it gets done. (Calm down. We're having fun.)
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BUILT Foundations
The AMY 16 boots
The Godot project, the fictional 8-bit computer, and the CRT screen itself: phosphor glow, scanlines, and the working terminal.
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BUILT Connection
Dial tone
The modem and dial-up: DIAL and CONNECT commands, the handshake you can hear, and a first bulletin board system that answers.
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BUILT Language
A language of your own
Objective BASIC: a full lexer, parser, and tree-walking interpreter, with park-and-resume so programs can wait on the modem.
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BUILT Storage
Files and tapes
The in-game filesystem, the tape drive, and the notebook UI: the everyday tools the kid keeps reaching for.
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BUILT First contact
Learning by dialling
Onboarding with no tutorial: explore a BBS, claim a library account as your first real credential, and unravel the opening cipher quests.
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PLANNED The loop
The economy wakes up
BatDime mining, timed jobs, banking, and a heat system that notices, wired together into the casual-or-intense gameplay loop.
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PLANNED Polish
Phosphor and sound
CRT roll-bar, bloom, and chromatic aberration; the power-down tube whine, tape-load chatter, and music that tightens when things go bad.
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PLANNED The reveal
Something larger
The cold-war conspiracy arc and its three canonical endings: the cold thriller under the warm winter.
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PLANNED Release
Boxing Day
Signed, self-contained builds for macOS, Windows, and Linux. No runtime to install; just unwrap it and start dialling.